Magic
Characters may have a gift for magic. Some have no gift. Some have a gift in a single manner. Some have a gift in all 5 manners. How this is managed is setting specific. A character may have or acquire a magical Trait that describes their magic.
Using magic is like a normal Conflict but with a Spell in place of a Skill.
You must learn Spells before you can use them. When you learn a Spell it starts with a rating of 0.
In a magical test the GM complications are: Backfire, Unleashed, Madness, Hunted and Dissipation.
Magical Test Resolution Table
GM Magic Complication | Backfire | Unleashed | Madness | Hunted | Dissipation |
---|---|---|---|---|---|
Determination | +0 | +0 Partial | Lose | Win | +2 |
Force | +2 | +0 | +0 Partial | Lose | Win |
Speed | Win | +2 | +0 | +0, Partial | Lose |
Precision | Lose | Win | +2 | +0 | +0, Partial |
Imagination | +0, Partial | Lose | Win | +2 | +0 |